vision-and-language navigation
Probing Large Language Models for Embodied Navigation
Multimodal Large Language Models (MLLMs) have demonstrated strong generalization in vision-language tasks, yet their ability to understand and act within embodied environments remains underexplored. We present NavBench, a benchmark to evaluate the embodied navigation capabilities of MLLMs under zero-shot settings. NavBench consists of two components: (1) navigation comprehension, assessed through three cognitively grounded tasks including global instruction alignment, temporal progress estimation, and local observation-action reasoning, covering 3,200 question-answer pairs; and (2) step-by-step execution in 432 episodes across 72 indoor scenes, stratified by spatial, cognitive, and execution complexity. To support real-world deployment, we introduce a pipeline that converts MLLMs' outputs into robotic actions. We evaluate both proprietary and open-source models, finding that GPT-4o performs well across tasks, while lighter open-source models succeed in simpler cases. Results also show that models with higher comprehension scores tend to achieve better execution performance. Providing map-based context improves decision accuracy, especially in medium-difficulty scenarios. However, most models struggle with temporal understanding, particularly in estimating progress during navigation, which may pose a key challenge.
Hierarchical Semantic-Augmented Navigation: Optimal Transport and Graph-Driven Reasoning for Vision-Language Navigation
Vision-Language Navigation in Continuous Environments (VLN-CE) poses a formidable challenge for autonomous agents, requiring seamless integration of natural language instructions and visual observations to navigate complex 3D indoor spaces. Existing approaches often falter in long-horizon tasks due to limited scene understanding, inefficient planning, and lack of robust decision-making frameworks. We introduce the Hierarchical Semantic-Augmented Navigation (HSAN) framework, a groundbreaking approach that redefines VLN-CE through three synergistic innovations. First, HSAN constructs a dynamic hierarchical semantic scene graph, leveraging vision-language models to capture multi-level environmental representations--from objects to regions to zones--enabling nuanced spatial reasoning. Second, it employs an optimal transport-based topological planner, grounded in Kantorovich's duality, to select long-term goals by balancing semantic relevance and spatial accessibility with theoretical guarantees of optimality. Third, a graph-aware reinforcement learning policy ensures precise low-level control, navigating subgoals while robustly avoiding obstacles. By integrating spectral graph theory, optimal transport, and advanced multi-modal learning, HSAN addresses the shortcomings of static maps and heuristic planners prevalent in prior work. Extensive experiments on multiple challenging VLN-CE datasets demonstrate that HSAN achieves state-of-the-art performance, with significant improvements in navigation success and generalization to unseen environments.
Active Test-time Vision-Language Navigation
Vision-Language Navigation (VLN) policies trained on offline datasets often exhibit degraded task performance when deployed in unfamiliar navigation environments at test time, where agents are typically evaluated without access to external interaction or feedback. Entropy minimization has emerged as a practical solution for reducing prediction uncertainty at test time; however, it can suffer from accumulated errors, as agents may become overconfident in incorrect actions without sufficient contextual grounding. To tackle these challenges, we introduce ATENA (Active TEst-time Navigation Agent), a test-time active learning framework that enables a practical human-robot interaction via episodic feedback on uncertain navigation outcomes. In particular, ATENA learns to increase certainty in successful episodes and decrease it in failed ones, improving uncertainty calibration. Here, we propose mixture entropy optimization, where entropy is obtained from a combination of the action and pseudo-expert distributions--a hypothetical action distribution assuming the agent's selected action to be optimal--controlling both prediction confidence and action preference. In addition, we propose a selfactive learning strategy that enables an agent to evaluate its navigation outcomes based on confident predictions. As a result, the agent stays actively engaged throughout all iterations, leading to well-grounded and adaptive decision-making. Extensive evaluations on challenging VLN benchmarks--REVERIE, R2R, and R2R-CE--demonstrate that ATENA successfully overcomes distributional shifts at test time, outperforming the compared baseline methods across various settings.
Aux-Think: Exploring Reasoning Strategies for Data-Efficient Vision-Language Navigation 1,3 1 1 1 3 Shuo Wang, Y
Vision-Language Navigation (VLN) is a critical task for developing embodied agents that can follow natural language instructions to navigate in complex realworld environments. Recent advances driven by large pretrained models have significantly improved generalization and instruction grounding compared to traditional approaches. However, reasoning strategies in this task remain underexplored. Navigation is action-centric and long-horizon, while Chain-of-Thought (CoT) reasoning has mainly shown success in static tasks such as visual question answering. To address this gap, we conduct the first systematic evaluation of reasoning strategies, including No-Think (direct action prediction), Pre-Think (reasoning before action), and Post-Think (reasoning after action). Surprisingly, our findings reveal a Test-time Reasoning Collapse issue, where reasoning during testing degrades navigation accuracy, highlighting the challenges of integrating reasoning into embodied navigation.
SOAT: AScene-and Object-Aware Transformer for Vision-and-Language Navigation
A.1 Limitations We propose an approach which exploits object features in addition to scene features for vision-andlanguage navigation (VLN). Our approach is able to utilize object features for better visiolinguistic alignment (see Section 5) despite the domain gap between the images used to train the object detector and VLN data. Specifically, object features are obtained using a Faster R-CNN detector [1] trained on photos from web (Visual Genome [2]), in which objects are typically well framed by the photographer. On the other hand, the VLN datasets used in our experiments contain panoramic images from indoor house scans that capture objects at viewing angles determined by the navigation path. The gap between these two types of data could be eliminated by either fine-tuning or training detector directly on indoor scenes.
28f699175783a2c828ae74d53dd3da20-Paper-Conference.pdf
Recent years have seen embodied visual navigation advance in two distinct directions: (i) in equipping the AI agent to follow natural language instructions, and (ii) in making the navigable world multimodal, e.g., audio-visual navigation. However, the real world is not only multimodal, but also often complex, and thus in spite of these advances, agents still need to understand the uncertainty in their actions and seek instructions to navigate.